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Gamarau

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A member registered Sep 25, 2020

Recent community posts

I'll admit I haven't played the FNAF games, but from what I've seen about them, you are mostly stationary and the process relies around resource/power management. This game is more of a hide and seek game, except you can achieve a win condition after finding all the tokens you need to grab. If FNAF in its later titles made it more of a finding totem like game, then disregard this lol.

My biggest complaint is that it is way too easy to outrun the killer. Maybe that is the general design of the game, but I wonder if it would be better to focus on hiding mechanics to outmaneuver the yandere.  Maybe not initially, but as you unlock specific doorways, a desperation mechanic may need to be introduced as the yandere knows you are close to exiting.


This would force gameplay to focus more on hiding, which could slow down the pace of the game, but would increase the anticipation of an event, adding to the horror factor. To prevent people from hiding in the same spot for very long, the yandere may be able to call the player to vibrate their phone in their pocket. This would alert the Yandere to their location if they are close, forcing the player to move spots quickly and to a new hiding spot. 

Just a thought, but great game so far! I like the direction it's taking and the improvements to the AI. Great work.

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You sadistic piece of shit. I almost died in my chair with the new locker animations. My nightmares.... please no. I mean this with the utmost respect for the game.

It's fantastic and actually one of the few that puts a sense of dread in me.